CS101
532
CS201
225
CS301
232
CS302
174
CS304
192
CS401
224
CS402
258
CS403
228
CS408
113
CS411
121
CS502
249
CS504
268
CS601
679
CS604
381
CS605
261
CS607
184
CS609
230
CS610
300
CS614
100
CS703
65
Code | Question | Option A | Option B | Option C | Option D | Answer | |
---|---|---|---|---|---|---|---|
CS301 | A Node Cannot Be Deleted When The Node To Be Deleted Has Both Left And Right Subtrees | True | False | B | |||
CS301 | A Queue Is A Data Structure Where Elements Are | Inserted At The Front And Removed From The Back | Inserted And Removed From The Top | Inserted At The Back And Removed From The Front | Inserted And Removed From Both Ends | A | |
CS301 | A Queue Is A----- Data Structure Whereas A Stack Is A -----Data Structure | Fifo Lifo | Lifo Fifo | None Of These | Both Of These | A | |
CS301 | A Queue Where The De-Queue Operation Depends Not On Fifo Is Called A Priority Queue | True | False | A | |||
CS301 | A Simple Sorting Algorithm Like Selection Sort Or Bubble Sort Has A Worst-Case Of | O(1) Time Because All Lists Take The Same Amount Of Time To Sort | O(N) Time Because It Has To Perform N Swaps To Order The List | O(N2) Time Because Sorting 1 Element Takes O(N) Time - After 1 Pass Through The List Either Of These Algorithms Can Guarantee That 1 Element Is Sorted | O(N3) Time Because The Worst Case Has Really Random Input Which Takes Longer To Sort | C | |
CS301 | A Solution Is Said To Be Efficient If It Solves The Problem Within Its Resource Constraints I.E. Hardware And Time | True | False | A | |||
CS301 | A Subscript Of An Array May Be An Integer Or An Integer Expression | True | False | A | |||
CS301 | A Threaded Binary Tree Is A Binary Tree In Which Every Node That Does Not Have A Right Child Has A Thread (In Actual Sense A Link) To Its __________ Successor | Inorder | Levelorder | Preorder | Postorder | A | |
CS301 | A Tree Is An Avl Tree If | Any One Node Fulfills The Avl Condition | At Least Half Of The Nodes Fulfill The Avl Condition | All The Nodes Fulfill The Avl Condition | None Of The Given Options | C | |
CS301 | Addition Of New Items In Stack Make The Pointer ------------ By 2 | Increment Bits | Increment Bytes | Decrement Bits | Decrement Bytes | D | |
CS301 | After Creation Of An Array | Size Can Be Increase But Can Not Be Decreased | Size Can Be Decreased But Can Not Be Increased | Size Can Neither Be Increased Nor Be Decreased | Size Can Be Increased And Can Also Be Decreased | C | |
CS301 | An Array Is A Group Of Consecutive Related Memory Locations | True | False | A | |||
CS301 | An Array Is A Group Of Consecutive Related Memory Locations | True | False | A | |||
CS301 | An Expression Tree Will Always Be A | Complete Binary Tree | Binary Search Tree | Heap Avl Tree | Non Of Then | B | |
CS301 | Avl Tree Is | Non Linear Data Structure Click Here For Detail | Linear Data Structure | Hybrid Data Structure (Mixture Of Linear And Non Linear) | None Of The Given Options | A | |
CS301 | Below Is A Binary Search Tree. If We Delete The Value 50 Using The Algorithm We Discussed What Value Will Be In The Root Of The Remaining Tree? | 50 | 60 | 70 | 80 | D | |
CS301 | Binary Search Is An Algorithm Of Searching Used With The Data | Sorted | Unsorted | Heterogeneous | Random | A | |
CS301 | Bst Is A Structure | Linear | Non Linear | Circular | None Of Above | B | |
CS301 | By Using __________We Avoid The Recursive Method Of Traversing A Tree Which Makes Use Of Stacks And Consumes A Lot Of Memory And Time | Binary Tree Only | Threaded Binary Tree | Heap Data Structure | Huffman Encoding | B | |
CS301 | Class Foo { Public: Void X(Foo F); Void Y(Const Foo F); Void Z(Foo F) Const; Which Of The Three Member Functions Can Alter The Private Member Variables Of The Foo Object That Activates The Function? | Only X Can Alter The Private Member Variables Of The Object That Activates The Function | Only Y Can Alter The Private Member Variables Of The Object That Activates The Function | Only Z Can Alter The Private Member Variables Of The Object That Activates The Function | Two Of The Functions Can Alter The Private Member Variables Of The Object That Activates The Function | D |