Overview: 9-year old girl, vacationing with her parents in a remote bog, gets trapped in a secret bunker where an AI-startup is nearing the completion of super-intelligent AI. Both the girl and the AI want to escape.
Overview: Valdis returns after 20 years, his memory restored, but his hometown transformed. Despite the changes, his friends Märt and Ott guide him through rediscovering life's joys.
Overview: Children are left at grandma's house without their smartphones. Real life seems rather boring until they find instructions for the Kratt - a magical creature who will do whatever its master says. All they have to do now, is to buy a soul from the devil.