What are the SOLID principles?
Quick Interview Answer
Detailed Explanation
SOLID is a group of five object-oriented design principles intended to improve maintainability, flexibility, and testability.
S — Single Responsibility Principle: a class should have one primary reason to change.
O — Open/Closed Principle: software should be open for extension but closed for unnecessary modification.
L — Liskov Substitution Principle: derived types should be usable in place of their base types without breaking expected behavior.
I — Interface Segregation Principle: clients should not be forced to depend on members they do not need.
D — Dependency Inversion Principle: high-level modules should depend on abstractions rather than concrete low-level implementations.
SOLID is not a requirement to create an interface or class for every small operation. The principles should be applied pragmatically to reduce coupling and clarify responsibilities.